Season 4

Balance Adjustments

China

  • Daji

    1. Deceptive Ambush: Damage increased from 160% to 190%.

  • Chang'e

    1. Moonlit Shield: Damage reduction increased from 40% to 60%.

    2. Moonlight Rebirth: Cooldown reduced to 6 turns.

  • YaoChi JinMu

    1. Eye of the Celestial Storm: Damage increased from 150% to 180%.

Japan

  • Take-mikazuchi

    1. Thunderous Fist: Damage increased from 150% to 180%.

  • Amaterasu

    1. Radiant Judgment: Damage increased from 150% to 160%.

  • Kitsune

    1. Foxfire Illumination: Damage increased from 135% to 175%, burn chance increased from 30% to 60%, burn damage increased from 60% to 90%.

    2. Nine-Turned Gale: Damage increased from 140% to 180%.

    3. Yokai Possession: Increased attack boost from 10% to 20%, armor reduction on enemies increased from 10% to 20%

  • Izanami

    1. Cherry Blossom Shower: Damage increased from 130% to 160%.

    2. Thunderous Strike: Damage increased from 140% to 160%.

Egypt

  • Set

    1. Shattered Blade: Damage increased from 140% to 170%.

  • Sekhmet

    1. Savage Impact: Damage increased from 170% to 180%.

  • Bastet

    1. Leopard's Shadow: Damage increased from 150% to 180%.

    2. Blade Dance: Damage increased from 150% to 170%.

  • Atum

    1. Stellar Impact: Damage increased from 140% to 170%.

    2. Heart of the Cosmos: Damage increased from 160% to 190%.

  • Neith

    1. Divine Storm: Damage increased from 140% to 150%.

Greece

  • Pandora

    1. Box of Calamity: Damage per turn increased from 50% to 90%.

    2. Flame of Vengeance: Damage increased from 140% to 170%, burn damage increased from 50% to 90%.

  • Apollo

    1. Arrow of the Sun: Damage increased from 180% to 190%.

  • Athena

    1. Axe of Wisdom: Damage increased from 160% to 180%, target's attack and armor reduction increased from 15% to 25%.

Nordic

  • Ullr

    1. Rain of Arrows: Damage decreased from 160% to 140%, bleeding chance increased from 20% to 40%.

  • Sif

    1. Force of Nature: Damage increased from 150% to 200%.

  • Fenrir

    1. Frenzied Bite: Damage increased from 160% to 190%.

    2. Dark Strike: Damage increased from 150% to 190%.

  • Brynhildr

    1. Glorious Charge: Damage decreased from 160% to 120%.

  • Hela

    1. Soul Rend: Damage increased from 160% to 190%.

    2. Death Gaze: Cooldown reduced to 3 turns.

  • Frigga

    1. Light of Judgment: Confusion chance increased from 50% to 100%.

Stat Adjustments

China

  • Daji: Attack increased to 85.

  • Chang'e: HP increased to 550, armor increased to 40.

Egypt

  • Bastet: Attack increased to 85.

  • Atum: HP increased to 450.

Japan

  • Takemikazuchi: Attack increased to 80.

  • Amaterasu: Attack increased to 75.

Greece

  • Aphrodite: Attack increased to 70.

  • Athena: Attack increased to 90.

  • Pandora: Attack increased to 80.

Nordic

  • Sif: Attack increased to 75, HP increased to 350.

  • Fenrir: HP increased to 400.

  • Hela: Attack increased to 90, HP increased to 400.

  • Frigga: Attack increased to 85, HP increased to 450.

  • Daily free challenge attempts increased to 30.

  • The daily purchase limit for keys in PVE is 5.

  • From Stage 250 and above, team formed in PVE will be restricted to perform NFT transfer.

  • Daily free challenge attempts increased to 30.

  • Elemental advantage increased from 10% to 25%.

  • Pass levels can now only be purchased once per week, with a limit of 25 levels per purchase.

  • Faction War missions are moved to the season tasks, and one new weekly task has been added.

General Adjustments

  • The "Old Hero Disassemble" feature has been removed.

  • Card and monster battlepower have been recalibrated.

  • A new India map has been added to the main page.

Major Adjustments

  • Added a new Mythic 6-star character: Wukong.

  • The GUT summon system has been replaced by Platinum Voucher Summons.

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