PVP

1.Leaderboard ranking is based on the total combat power and is divided into two categories:

Beginner: Total combat power 0 < X < 1000

Master: Total combat power Unlimited

1.1 For the Novice Leaderboard, the card level should be at level 1 or below. The card ID must meet the requirements, and when the total combat power satisfies the corresponding power interval requirements, there are no restrictions on card level and total combat power for the Master Leaderboard. Click the "Build Team" button to complete the team formation.

The card level in the Warrior Rank is limited to level 3 and below. As for the Elite Rank, the card level is limited to level 6 and below while the Master Rank has no restrictions of card levels to form a team.

When the total combat power meets the corresponding combat power required for each ranks, players can then click on the "Team Up" button to complete team formation.

1.2 Number of winners:

1. The total number of players participating in the leaderboard is ≤ 30, then the top 40% of each leaderboard ranking list will receive rewards;

2. The total number of players participating in the leaderboard is within the range of 31 ≤ X ≤ 34, then the top 12 players of each leaderboard ranking list will receive rewards;

3. The total number of players participating in the leaderboard is within the range of 34 ≤ X ≤ 60, then the top 35% of each leaderboard ranking list will receive rewards;

4. The total number of players participating in the leaderboard is within the range of 61 ≤ X ≤ 69, then the top 21 players of each leaderboard ranking list will receive rewards;

5. The total number of players participating in the leaderboard is within the range of 69 ≤ X ≤ 100, then the top 30% players of each leaderboard ranking list will receive rewards;

6. The total number of players participating in the leaderboard is >100, then the top 30 players of each leaderboard ranking list will receive rewards;

1.3 After successfully building a team, you can click the "Fight" button to enter the PVP ranking.

2.Click the 'Match Opponent' button to match opponents based on players' combat power and ranking. After clicking 'Battle,' an opponent will be generated for the player to engage in a battle. The battle begins, and the side with the higher sum of agility values from three cards attacks first. Each side's three cards attack once per round, with a maximum of 10 rounds.

from here players will be able to challenge and battle any players ranked on the leaderboard.

Once the battle commence, players with the higher value of agility points in total will begin the attack first, in which three cards take turns attacking once to complete one round of battle,

with a maximum of 10 rounds per battle.

At the end of battle, if there are undefeated game cards from both players,

the player with the most remaining game cards will win.

If the remaining number of game cards are the same for both players,

then the player with the most amount of HP will win the battle.

3.1 Challenge Point Rules:

Starting with 0 points, gain +10 points for each victory, and after three consecutive victories, gain +20 points per victory. Lose one match, deduct -5 points, and after three consecutive losses, deduct -10 points per match.

When the challenger wins, they earn +5 to +20 points based on the difference in combat power. The points vary depending on the difference in combat power, with different scenarios for ≤200, 200<X<1000, and ≥1000. Below is a complete example:

Challenger Combat Power: 1800, Opponent Combat Power: 800

Victory: +5 points, Defeat: -20 points

Challenger Combat Power: 1800, Opponent Combat Power: 1300

Victory: +10 points, Defeat: -10 points

Challenger Combat Power: 1800, Opponent Combat Power: 1600

Victory: +10 points, Defeat: -10 points

Challenger Combat Power: 800, Opponent Combat Power: 1800

Victory: +20 points, Defeat: 0 points

Challenger Combat Power: 1300, Opponent Combat Power: 1800

Victory: +10 points, Defeat: -5 points

Challenger Combat Power: 1600, Opponent Combat Power: 1800

Victory: +10 points, Defeat: -5 points"

3.2 Challenged Points Rules:

Starting with 0 points, gain +10 points for each victory, and after three consecutive victories, gain +20 points per victory. Lose one match, deduct -5 points, and after three consecutive losses, deduct -10 points per match.

When the challenged player wins, they earn +5 to +20 points based on the difference in combat power. The points vary depending on the difference in combat power, with different scenarios for ≤200, 200<X<1000, and ≥1000. Below is a complete example:

Challenger Combat Power: 1800, Challenged Combat Power: 800

Defeat: 0 points, Victory: +20 points

Challenger Combat Power: 1800, Challenged Combat Power: 1300

Defeat: -5 points, Victory: +10 points

Challenger Combat Power: 1800, Challenged Combat Power: 1600

Defeat: -10 points, Victory: +10 points

Challenger Combat Power: 800, Challenged Combat Power: 1800

Defeat: -20 points, Victory: 0 points

Challenger Combat Power: 1300, Challenged Combat Power: 1800

Defeat: -10 points, Victory: +5 points

Challenger Combat Power: 1600, Challenged Combat Power: 1800

Defeat: -10 points, Victory: +5 points

*If the points are the same, the latecomer will be ranked lower;

Lucky Draw Rules:

Lucky Draw are added to each PVP ranking leaderboard, and each ranking leaderboard can have up to 3 lucky draw winners;

The Lucky Draw winners are determined based on the hundredth digit of the total prize pool in POW of the last season;

Players that have played at least one game in the current season will have a chance to win the lucky draw. For example, in the previous season, the total prize pool amount was 1,356,127.85 POW, and the hundredth digit is 1, hence players in the current season that ranked 1st, 11th, and 21st place will be the lucky draw winners;

3% of the total prize money of each leaderboard ranking (burned tokens are excluded) is used to distribute rewards for the Lucky Draw winners. If there is only one lucky draw winner in the current season for each leaderboard ranking, that player will obtain the full 3% amount as reward whereas if there are 2 or 3 lucky draw winners, the 3% will be shared equally amongst all winners;

The remaining 97% of the total pool prize for each leaderboard ranking will be used as the new base to distribute amongst all other players that participated in the current season PVP ranking.

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